Find the 3D bounding box of a mesh

Is there a built-in method for getting the 3D bounding box of a mesh? I am manually placing nulls and measuring distances, but it's kind of a pain to make the nulls for every object I want to measure.

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  • Aha! I did know about those properties but it didn't click in my brain. I sort of just ignored those because I was like "those are for physics calculations." Thanks for pointing them out for me!

    Anyway, the manual positioning of nulls give an interesting control mechanism for defining padding, which I kind of like.