I can't find this tep of lens studio
Answers
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Here are the general steps to find and use the ExpressionController script in Lens Studio:
- Open Lens Studio and navigate to the Scene panel.
- In the Scene panel, select the object you want to use the ExpressionController script with.
- In the Inspector panel, scroll down to the "Scripts" section.
- Click on the "+" button to add a new script to the object.
- In the "Add Script" window that appears, type "ExpressionController" in the search bar and select the script from the list.
- Click "Add" to add the ExpressionController script to the object.
- You can now customize the settings of the script in the Inspector panel by modifying the settings of the script.
- In the ExpressionController, you can set the property you want to affect and the value that you want it to reach, and how you want it to reach that value, you can use different easing functions and even set a duration.
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@Bakari Mustafa said:
Here are the general steps to find and use the ExpressionController script in Lens Studio:- Open Lens Studio and navigate to the Scene panel.
- In the Scene panel, select the object you want to use the ExpressionController script with.
- In the Inspector panel, scroll down to the "Scripts" section.
- Click on the "+" button to add a new script to the object.
- In the "Add Script" window that appears, type "ExpressionController" in the search bar and select the script from the list.
- Click "Add" to add the ExpressionController script to the object.
- You can now customize the settings of the script in the Inspector panel by modifying the settings of the script.
- In the ExpressionController, you can set the property you want to affect and the value that you want it to reach, and how you want it to reach that value, you can use different easing functions and even set a duration.
Thanks, but I'm not sure the "Initialized" part in the Scripts tep. I made the Script, but I can't click the "Initialized" in the "Add Script". There is no "initialized". And There is no tep to add "Blendshapes Component. So I'm holding it.. But Thanks for your kind!
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I found it! Thanks for your reply again!
in the mesh inspector penel, I add the render mesh visual. and finally I made it!
And it was helpful from this youtube and the replies!
I'll share itlllllllllllllhttps://youtube.com/watch?v=BzpO8hEMIzU&list=PL44y-4r8n7CuZra2S1WOJpj3zvEAuM1hQ&index=6
(Version 3.4.2) If you don't see the BlendShapes Component, don't worry, use Mesh Component instead (it's secretly a Blendshapes Component). However, you may need to import your fbx without using legacy loader.
FBX legacy loader puts the blendshapes into a separate component, and the Blendshapes Component included in the Expressions controller (now called Mesh Component despite being a Blendshapes component) assumes that the Blendshapes Component is under RenderMeshVirtual component, so you need to not use the FBX legacy loader in order to have the Blendshapes Component under RenderMeshVirtual component.
You can check if the Blendshapes Component is under the Render Mesh virtual component by clicking the fbx you imported and collapsing the Render Mesh Virtual Component. If the Blendshapes Component collapses too, then it's under the Render Mesh Virtual Component.
I've written component more times in this comment than ever in my life.
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