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Copying Device texture in Spectacles
Andrew Mendez
Posts: 2
Is it possible to copy a camera device texture in Spectacles, the below code works in lens studio, but when I run it in spectacles, the width and height of the texture is a 1x1 image:
// -----JS CODE----- // @input Asset.Texture DeviceCamTex; // @input Component.Image displayImage; const CHANNELS = 4; // RGBA var cap = script.DeviceCamTex.copyFrame(); print('Cwidth: '+cap.getWidth()); print('Cheight: '+cap.getHeight()); var tex = ProceduralTextureProvider.createFromTexture(cap); var width = tex.getWidth(); var height = tex.getHeight(); print('width: '+width); print('height: '+height); var pixelArray = new Uint8Array(width * height *CHANNELS); tex.control.getPixels(0,0,width, height, pixelArray); //var resultTex = ProceduralTextureProvider.create(width, height, Colorspace.RGBA); var resultTex = ProceduralTextureProvider.createFromTexture(script.DeviceCamTex); resultTex.control.setPixels(0,0,width,height,pixelArray); script.displayImage.mainPass.baseTex = resultTex;
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