Head Bind Mesh Render Order
Hello, I am working with the Face Mesh (Head Binding) Template, which attaches to the scene camera. In my scene I have added some additional geometry, but am finding that the mesh attached to the camera (under Head Binding) will render on top of any other scene meshes. Modifying the render layers in the scene doesn't change the order of object rendering, and I would like to use a single camera to allow me to emit light onto the head mesh.
How can I render the geometry attached to the camera behind the rest of the scene? Or modify the order they are rendered in without creating additional cameras?