Problem with Importing Material Shading Info from Blender to Lens Studio
Hello Snap Community,
I'm encountering a problem when importing the shading information from Blender into Lens Studio via FBX.
From what I can tell, only the information from the Principled BSDF node has transferred over into Lens Studio.
The information from Voronoi Texture > Color Ramp > Normal Map has not transferred with it.
There is a noticeable difference between the 3D Object in Blender and the preview in Lens Studio.
So my questions are:
How can I manually apply this information to my material in the Lens Studio Graph Editor? I know there are Voronoi Noise and Color Ramp nodes there, and I guess I'm meant to connect them somewhere in the Normal Map tab, but beyond that I don't have a clue.
Or, ideally, is there a way to include this information from Blender when importing the FBX file to Lens Studio?