VFX particle attraction
I know there's an attraction node in the vfx editor, but I'm struggling to make it work how I need it to. Basically, I want to apply an initial velocity to the particle when it spawns, then have the particle attraction set to the initial spawn location. It should try to return to where it started.
I tried storing the original position in an attribute, then comparing the current and start position to set a directional force, but I'm getting this sort of generic looking lissajous curve behavior.