What are the best methods to fit SceneObject to screen?
Daria Keller
Posts: 7
Hey everyone,
Question regarding fitting an object to the screen.
I have a rectangular cube (to keep it simple) with ratio equal to average screen ratio (9:16), the goal is to write a func which would fit it to the screen. The cube will use screen texture as the texture, so it should fit the screen 1:1. What are the best methods and what resources to check for proper implementation?
Key issues IMO:
- ratio differs depending on the device used and also on whether front or back camera is used;
- I suppose it should also use the estimated depth of an object relative to the camera (?).
Would appreciate any advice.
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