Quick Tip: CameraKit Output -> UIImage

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aidan
aidan Posts: 32 🔥

Hi y'all,

A useful function for CameraKit might be to grab the AR View and convert it into an Image imagining you might want to do something like create an image gallery, generate a GIF, or do an image operation of some kind. Following the same protocol structure as PhotoCapture and Record, here's how to get an Image out of CameraKit.

Create a new class somewhere as follows:

class CameraKitOutputToImage: NSObject, Output, OutputRequiringPixelBuffer, SCCameraKitOutputRequiringPixelBufferDelegate  {

    var view: UIViewController;

    var currentlyRequiresPixelBuffer: Bool

    var delegate: SCCameraKitOutputRequiringPixelBufferDelegate?

    func outputChangedRequirements(_ output: OutputRequiringPixelBuffer) {

    }

    func cameraKit(_ cameraKit: CameraKitProtocol, didOutputTexture texture: Texture) {

    }

    func cameraKit(_ cameraKit: CameraKitProtocol, didOutputVideoSampleBuffer sampleBuffer: CMSampleBuffer) {

        var image = sampleBuffer.image()

    }

    func cameraKit(_ cameraKit: CameraKitProtocol, didOutputAudioSampleBuffer sampleBuffer: CMSampleBuffer) {

    }

    init () {
        self.currentlyRequiresPixelBuffer = true;
        super.init();
    }
}

The gist is we're creating a new output with currentlyRequiresPixelBuffer ON meaning we'll receive frames as sampleBuffer in func cameraKit(_ cameraKit: CameraKitProtocol, didOutputVideoSampleBuffer sampleBuffer: CMSampleBuffer)

We then need to convert CMSampleBuffer to UIImage which we can do by creating an extension for CMSampleBuffer as follows:

extension CMSampleBuffer {
    /// https://stackoverflow.com/questions/15726761/make-an-uiimage-from-a-cmsamplebuffer
    func image(orientation: UIImage.Orientation = .up, scale: CGFloat = 1.0) -> UIImage? {
        if let buffer = CMSampleBufferGetImageBuffer(self) {
            let ciImage = CIImage(cvPixelBuffer: buffer)

            return UIImage(ciImage: ciImage, scale: scale, orientation: orientation)
        }

        return nil
    }

    func imageWithCGImage(orientation: UIImage.Orientation = .up, scale: CGFloat = 1.0) -> UIImage? {
        if let buffer = CMSampleBufferGetImageBuffer(self) {
            let ciImage = CIImage(cvPixelBuffer: buffer)

            let context = CIContext(options: nil)

            guard let cg = context.createCGImage(ciImage, from: ciImage.extent) else {
                return nil
            }

            return UIImage(cgImage: cg, scale: scale, orientation: orientation)
        }

        return nil
    }
}

Then we use cameraKit's add(output:) to add our new class as an output.

let cameraFrame = CameraKitOutputToImage();
cameraKit.add(output: cameraFrame);

With everything together you should start to receive UIImage's to do whatever you want with! Hope this helps.

Comments

  • stevenxu
    stevenxu Posts: 603 👻
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    @aidan you are a godsend...! On behalf of the current community & future (when we're out of closed beta), thank you!