VFX depth collision broken?

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Ines Hilz
Ines Hilz Posts: 38 🔥

Hi all :)
I want to use the Particle VFX collision based on depth and screen space normals. In the VFX Collision template they have an example, but it is not working for me.. the particle system sticks to the floor and i can't move it around, anyone else facing the issue?
also making a new VFX Scene object and adding the VFX asset to it didn't help :/

Answers

  • Bakari Mustafa
    Bakari Mustafa Posts: 178 🔥🔥🔥
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    It is possible that the problem may be with the settings of the VFX component. Make sure that the "Collision Layer" and "Collision Mask" values are set correctly for the VFX component. Also, check the "Collision Response" and "Bounce" values to see if they are set to appropriate values. If these values are not set correctly, the particle system may not behave as expected.

    You can also try adjusting the values of the "Velocity Scale" and "Life Time Scale" properties of the VFX component to see if that helps.