world depth texture provider as occlusion mask

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Hi,

I'd like to use the world depth texture as an occluder and I'm wondering what's the correct way to set that up. I've tried this in the material editor but I know theres something I'm missing:

image

Thanks,

Sava

Answers

  • Sava
    Sava Posts: 3
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    I managed to get it working with some code from the depth materials example: