If I Import Facemesh, How Do I Make It Transparent With Same Skin Color?

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I have a mesh from a 3d software program I use. If I load it into Lens Studio, I have issues getting it transparent.

Lets say I have a mesh with a huge forehead, how do I get it where I can use it and it looks native to the user? Not a mesh that is grey or some other color?

Answers

  • audun
    audun Posts: 302 🔥🔥🔥
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    Hey @Dominique,

    When you import the mesh, the textures will be imported as well.

    Simply drag the textures onto the mesh, and it should work smoothly.
    Could you attach some pictures?

  • Dominique
    Dominique Posts: 8
    edited June 2023 #3
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    @audun said:
    Hey @Dominique,

    When you import the mesh, the textures will be imported as well.

    Simply drag the textures onto the mesh, and it should work smoothly.
    Could you attach some pictures?

    Thank you for the reply but that is not what i am looking for. i dont want the mesh texture. If a person is black, they will not look correctly if the texture is that of a white person and vice versa. I want it transparent so the face reflects that of the mesh, but transparent to match the users skin.

    Any ideas?

    Think of the SHOOK lens. No matter your skin color, the lens works for everyone.

  • audun
    audun Posts: 302 🔥🔥🔥
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    Could you share the mesh with us by any chance? If not, maybe a similar one so we can try it out ourselves?

  • Dominique
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    I appreciate the assistance. I do not have one ready at the moment. However, I am a little confused as to why it would matter. The mesh is irrelevant tho. :)

    It's getting the texture to be transparent is my issue. That way if someone black uses it, the mesh will look like their own skin. If someone brown or white, same thing.

  • Dominique
    Dominique Posts: 8
    edited June 2023 #6
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    Example, the shook lens works regardless of your skin color

    https://lens.snapchat.com/a4a202445b994be4924b59064621d661

  • audun
    audun Posts: 302 🔥🔥🔥
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    The mesh is irrelevant

    My apologies. I misunderstood your question.

    I'll give it a try later today after I finish work!

  • Dominique
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    @audun said:

    The mesh is irrelevant

    My apologies. I misunderstood your question.

    I'll give it a try later today after I finish work!

    Thank you for the assistance.

  • Dominique
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    @audun were you able to check this out?