Comments
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@yaustar Thank you. But reading the JSON with the converter doesn't output anything. Both JSON and FBX cannot be read by the converter. The GLTF data that is output when only FBX is read is the one I am currently using. How to use my converter is as per my post on July 14th. The explanation of the converter can only be…
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@yaustar yes. Probably, when I output from the plug-in in Maya, it is divided into FBX and Json files, but I think that it is because the Json file contains face animation and FBX does not contain face animation. @stevenxu We would appreciate it if you could support us.
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@yaustar I uploaded GLB data and Maya data to the link destination, and FBX data and Json data output from Maya using the Bitmoji plug-in. https://drive.google.com/drive/folders/1gxORtMkEgwyB2jbrcCx6PPPpzDlwwl0A?usp=sharing GLB data is created as described in my previous post. please confirm.
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@yaustar Yes, Maya does something like a video. Therefore, when previewed on Maya, the normal Face animation will play. Face animations cannot be applied only on PlayCanvas. thank you.
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@yaustar Yes, I use PlayCanvas' Bitmoji Library for development. Do face animations require special processing? I've read the docs many times, but I'm reading them while translating them into Japanese, so I may not understand the docs correctly. The animation for Bitmoji uses Bitmoji's mobile model data distributed on…
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@stevenxu Waiting for an answer, thank you very much!
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@stevenxu I didn't realize I was getting the answer, so I edited the post I added. excuse me. The GLB data created by my own method does not include face animation. Any ideas to solve this? Thank you.
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I was able to apply my own animation to Bitmoji by following the steps below. Is this the correct way? Do you have a better idea? ① Select "snap_bake.py> PlayCanvas-Mobile" in Maya and execute Export. ② Exported FBX data to "BitmojiForGames-master \ Documentation \ AnimationToolset \ converters" Open it with…
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@stevenxu Thank you for telling me!