Hello, I've been using Camerakit for Unity for a while. Everything is working fine in my app, but one thing that bugs me is that for Android, when the app launches, all the needed permissions are asked before we actually see any app contents. UX-wise, this seems like a flow that is not ideal, since the user doensn't know…
Hello, I've been playing around with CameraKit For Unity for a while now, and currently I'm in the stage of controlling the Unity UI and the Snapchat UI. We are able to launch CameraKit with rendermode BehindUnity, which is really cool because then we can keep rendering the game UI while having the Snapchat view open, but…
Hi there, I'm currently in the stage of Android development in the Camerakit For Unity repo. I noticed after creating an Android build, that there are 2 apps in my app drawer: One app is with CameraKit and one is without. How would I remove this app without CameraKit? What would happen if I push my app into production,…
Hello there, I am very happy to see that the camera-kit-unity-sample repository was released, because it takes a lot of guesswork out of making a Unity app with Camera kit. I managed to get the Android code working on a Galaxy A52 (Android version 13), but on the same Android studio project the same build crashes on my…
Hi, I am currently experimenting with Camera Kit and I love it so far. I'm so impressed with the tracking quality and ease of use with Lens Studio. I'm able to open a specific lens from a lens group on iOS, which is the kind of behaviour that I am looking for. I have 2 questions about lenses: * Is it possible to open a…