Comments
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yes, we custom modeled the shoes, but the tracking seems oriented around the foot, so for taller boots, when the heel and the legs do not align, tracking issues occur
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You're right - that's a simple ==-1 or not fix... However, there are many other array operations one has taken for granted in standard Javascript that don't seem to work.
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It would be nice to understand which version of EMCAscript LS uses TBH many of my hurdles and hours wasted so far has been in understanding what Lens Javascript does and does not support.
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I got it to work in the last Lens Studio release. iOS.
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Are you sure it is the right video? Also, do you happen to have your explanation in English - the subtitles are not available for transcription in the Farsi (?) video you sent. (Sorry, I do not understand middle eastern languages)
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Yes also Parallels and VMWare etc ... I usually have some high settings like 16 or 32gb ram for VMs, though it is not necessary. Working with 64gb laptop etc.
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Is this actually a feature request (?)
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Finally figured it out. Sorta wish someone will have a Unity -> Lens Studio migration guide. Really just needed this one line - var textureCopy = script.deviceCameraTexture.copyFrame();
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interesting! i did not know there was a third party version of a Unity asset store for this stuff
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How?
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Currently I actually use multiple virtual machines to open multiple Lens projects. It also helps to just use Visual Studio Code to view code from multiple projects.
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How?
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feature request
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Can this be applied to the body tracked 3D bitmoji?
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This doesn't help because a Snapcode is not a general purpose QR code - a snap code only loads a lens. I am looking for a way for a specific Lens to read any QR code
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https://community.snap.com/snapar/discussion/463/import-textures-or-3d-model-from-the-web-from-url/p1?new=1
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it looks like vector addition + overload is not added to vec3... so basically to add a vector, instead of being able to do v3 = v1+v2; you have to do var v3 = new vec3(0,0,0); v3.add(v1); v3.add(v2);